C++ How to Program – Deitel & Deitel – 5th Edition


C++ How to Program, 5/E takes a new early classes and objects approach to teaching programming. These topics in the past editions of C++ How to Program, were introduced in Chapters 6-7 and 9-10. Now, they are introduced in Chapter 3 and are integrated throughout the book in both the examples and exercises from that point forward. This book and its support materials have everything instructors and students need for an informative, interesting, challenging and entertaining C++ educational experience. To create C++ How to Program, 5/e, we put the previous edition of C++ How to Program under the microscope. The new edition has many compelling features:

– Major content revisions.
– Smaller chapters.
– Early classes and objects approach.
– Integrated case studies: GradeBook, Time class, Employee class and more.
– Unified Modeling Language™ 2.0 (UML 2.0) and an optional OOD/UML ATM case study developed over Chapters 1-7, 9 and 13.
– Discussion and illustrations of the compilation and linking process for multiple-source-file programs.
– Function-call stack explanation.
– Early introduction of C++ Standard Library string and vector objects.
– Discussion and illustration of how polymorphism works “under the hood.”
– Web programming, CGI and XHMTL.
– Standard Template Library (STL).
– ANSI/ISO C++ Standard compliance.
– New debugger appendices (Visual Studio .NET and GNU C++).
– New interior design.
– Syntax coloring consistent with most C++ integrated development environments and code editors.
– Code testing on multiple platforms.
– Errors and warnings shown for multiple platforms.

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  • 1. Introduction to Computers, the Internet and World Wide Web
    2. Introduction to C++ Programming
    3. Introduction to Classes and Objects
    4. Control Statements: Part 1
    5. Control Statements: Part 2
    6. Functions and an Introduction to Recursion
    7. Arrays and Vectors
    8. Pointers and Pointer-Based Strings
    9. Classes: A Deeper Look, Part 1
    10. Classes: A Deeper Look, Part 2
    11. Operator Overloading; String and Array Objects
    12. Object-Oriented Programming: Inheritance
    13. Object-Oriented Programming: Polymorphism
    14. Templates
    15. Stream Input/Output
    16. Exception Handling
    17. File Processing
    18. Class string and String Stream Processing
    19. Web Programming
    20. Searching and Sorting
    21. Data Structures
    22. Bits, Characters, C-Strings and structs
    23. Standard Template Library (STL)
    24. Other Topics

  • Citation

Download now How to Program C++

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