Creating Games in C++ A Step-by-Step Guide – David Conger, Ron Little – 1st Edition


Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It’s not as complicated as you’d think, and you don’t need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, “Invasion of the Slugwroths,” is included in this book and CD-ROM.

Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he’s put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger–and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn.

Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.

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  • Part 1: The Really Basic Stuff
    Chapter 1. What it Takes to be a Game Programmer
    Chapter 2. Writing C++ Programs

    Part 2: ObjectOriented Programming in Games
    Chapter 3. Introducing Object-Oriented Programming
    Chapter 4. Introducing the LlamaWorks2D Game Engine
    Chapter 5. Function and Operator Overloading
    Chapter 6. Inheritance: Getting a Lot for a Little

    Part 3: The Essentials of Game Development
    Chapter 7. Program Structure
    Chapter 8. Sound Effects and Music

    Part 4: Graduating to Better C++
    Chapter 9. Floating-Point Math in C++
    Chapter 10. Arrays
    Chapter 11. Pointers
    Chapter 12. File Input and Output
    Chapter 13. Moving into Real Game Development

    Part 5: The Big Payoff
    Chapter 14. No Slime Allowed: Invasion of the Slugwroths
    Chapter 15. Captain Chloride Gets Going
    Chapter 16. The World of Captain Chloride
    Chapter 17. Captain Chloride Encounters Solid Objects
    Chapter 18. That's a Wrap!
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