Head First C# – Andrew Stellman, Jennifer Greene – 2nd Edition


Head First C# is a complete learning experience for learning how to program with C#, XAML, the .NET Framework, and Visual Studio. Fun and highly visual, this introduction to C# is designed to keep you engaged and entertained from first page to last.

You’ll build a fully functional video game in the opening chapter, and then learn how to use classes and object-oriented programming, draw graphics and animation, and query data with LINQ and serialize it to files. And you’ll do it all by creating games, solving puzzles, and doing hands-on projects. By the time you’re done, you’ll be a solid C# programmer—and you’ll have a great time along the way!

  1. Create a fun arcade game in the first chapter, and build games and other projects throughout the book
  2. Learn how to use XAML to design attractive and interactive pages and windows
  3. Build modern Windows Store apps using the latest Microsoft technology
  4. Learn WPF (Windows Presentation Foundation) using the downloadable WPF Learner’s Guide
  5. Using the Model-View-ViewModel (MVVM) pattern to create robust architecture
  6. Build a bonus Windows Phone project and run it in the Visual Studio Windows Phone emulator

Projects in the book work with all editions of Visual Studio, including the free Express editions.

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  • 1 Get Productive with C#: Visual Applications, in 10 minutes or less
    2 It’s All Just Code: Under the hood
    3 Objects: Get Oriented!: Making code make sense
    4 Types and References: It’s 10:00. Do you know where your data is?
    5 Encapsulation: Keep your privates... private
    6 Inheritance: Your object’s family tree
    7 Interfaces and Abstract Classes: Making classes keep their
    8 Enums and Collections; Storing lots of data
    9 Reading and Writing Files: Save the byte array, save the world
    10 Exception Handling: Putting out fires gets old
    11 Events and Delegates: What your code does when you’re not
    12 Review and Preview: Knowledge, power, and building cool stuff
    13 Controls and Graphics: Make it pretty
    14 Captain Amazing: The Death of the Object
    15 LINQ: Get control of your data

    Appendix Leftovers: The top 11 things we wanted to include in this book
    #1. The Basics
    #2. Namespaces and assemblies
    #3. Use BackgroundWorker to make your UI responsive
    #4. The Type class and GetType()
    #5. Equality, IEquatable, and Equals()
    #6. Using yield return to create enumerable objects
    #7. Refactoring
    #8. Anonymous types, anonymous methods, and lambda expressions
    #9. Serializing data using DataContractSerializer
    #10. LINQ to XML
    #11. Windows Presentation Foundation
  • Citation

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840 pag.
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